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Thursday, February 25, 2016
I was super hyped for this game and spam played it for 5 hours, everyday for a week. Given that I live in South-East Asia as well, my connection issues was never bad. But the main reason that I thought that the game failed, was a few things. I actually thought this game could become competitive and have tournaments, given that it was a lot like League of Legends or Dota. 1) People can lock onto you in stealth while playing Ninja. Seriously? What's the point of stealth then? 2) The flying mechanic should be indefinite or at least a hell lot longer, trying to dash around juking shots proved impossible since you can't move if your flight time is used up, resulting in free damage or death. 3) The weapon/costume unlock system is really RNG, and you need to actually win to unlock things faster. So basically you either endure the time it takes to probably get a shit item, or you P2P. 4) The melee attack was really clunky. There were times when I was standing point blank and still somehow missed the attack. 5) Some classes just simply outclass other characters, rendering them unplayable. The sniper isn't all that great and is really easy to kill. And playing against a good Ninja has little to no counterplay, much like Rengar in League of Legends. The girl that calls in Air Strikes was SO FRIGGIN ANNOYING, and to be honest, I just leave the lobby once I see her in my game. 6) Connection issues for people in the west seemed to be a problem. If the servers allowed people in the West to play better, the game would be hella lot more populated. 7) This game lacked exposure. Lots of it. Sure Steparu is here to expose some unheard-of games to the community, but how many people actually come to read it? Not a lot. If people started playing this on Twitch or something, this game would have it's servers full in no time. 8) Maybe it's just me, but I felt that target swapping was really clunky, more often than not, I end up locking in onto the wrong person, which forces me to run the wrong way. If you guys don't know, if you only press forward while locking on, you make a bee-line to that target. 9) The game requires LOTS of time put in to actually get good at. Equipment is one thing, but to actually understand character/weapon mechanics is pretty hard, given that you can fly in all 360 degree angles. 10) More maps. When the game first came out, there was like, 2 maps. Shibuya and one other. You will quickly come to realise that it gets pretty boring... They did end up adding more maps which made the game more fun again, but by that point no one really played it. Server population was already sub 20% 11) I don't know if it was just me, but loading the main menu took a while, and couldn't actually join a game. However the game did a few good things: 1) Character variety. You had stealth, snipers, Miniguns, etc. The game was fast regardless of who you played which made it enjoyable. 2) No chat system. People cannot flame you for how bad you are, since the game requires all your attention moving and killing the next target. 3) Teammates are replaced by another person who wants to play. Say you cick play again, you will have the same teammates, but you won't be sent to the main menu if one of them leaves, instead the game searches for a pending player. 3) 3D movement. This was simply amazing. It was like League, but you can move in all 360 degrees. 4) Fast Paced. When you die, theres no respawn timer. You just click on a part of the map that is considered your teams side and you spawn there. 5) Item variety. I know I said earlier that getting better items were tedious and the system was bad. But the fact that even as normal items, the playstyle can change drastically. You can spend 2 hours on using the shotgun on Ninja, but once you unlock something like the Golden Pistol, you can not longer be careless with your shots, and have to really aim. (Bad analogy, but hope you get the point) 6) Interactive Map. You can blow buildings up, how is that not fun? Of course the building is still there, but you see like burned up, skeleton of the building, not the pretty ones you see on the streets.

Prisoners of Fate:The Eleventh Wound 5:27 pm

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Massengel K. Doyle
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